![]() ![]() Here is a screenshot of a point that I think will give spectators a good view of the action in my dodgeball map: You can also experiment with different FOVs in-game without needing to recompile. You can fly around your map using noclip and scope out areas that will give a commanding view of the action, or at least an interesting vantage point to watch the game, and then dump the coordinates in the console to ensure exact placement. The best way to decide where to set a spectator camera or welcome point is not in Hammer it's in-game. You should try to include at least one camera for the welcome point in your alpha builds and add more cameras later as your layout is cemented. This guide will cover their setup, how to orient them, and how to choose an appropriate FOV for each. ![]() These entities control our view at the welcome screen and create fixed spectator cameras that dead players or those in spectate can cycle through. These maps are suffering from a lack of info_observer_points. We've all seen the alpha builds with welcome screens that greet us with the underside of a map. ![]()
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